Shield Charge or Leap Slam -> Faster Attacks -> FortifyĬhoose your movement skill of choice (Shield Charge will feel smoother with this build). This combination offers way better damage, as well as more hits per second which is important for reaching our maximum Life Leech Rate faster (9 hits per second with this combination vs 6 hits per second without Ice Nova). This Ice Nova - like our main one in the chest - also interacts with the Frostbolt projectiles and is cast 2 times per trigger. If 2 spells are socketed, the trigger will alternate between them, resulting in 3 Frostbolt and 3 Ice Nova triggers per second. We don't need 6 Frostbolt casts per second, however. We also use Life Leech support as these two spells will have enough damage and proc rate to help us reach Maximum Life Leech Rate very fast (in just 0.35 seconds against a single target, instantly in packs), giving us the freedom of not using Warlord's Mark or investing in leech via uniquesĬospri's trigger cooldown is the same as CoC, meaning we can trigger 6 spells per second. Remember Ice Nova's interaction with Frostbolt: If there are at least 2 Frostbolt projectiles around us, Ice Nova is cast 2 times instead of 1, effectively doubling it's damage. Gems are triggered in order from top to bottom and we want Frostbolt to always trigger first. Very important: Make sure Frostbolt is socketed above Ice Nova. You can experiment with these and see which you prefer, especially if you have a white socket in your chest (can be acquired through beast crafting, Vorici syndicate member on research, or corruption).Įventually, try to get lvl 21 Ice Nova and 20% quality on all support gems. I do swap it for Concentrated effect though for End-Game Bosses where I use Shield Charge instead to generate Fortify instead Damage will be more than enough for mapping or bossing and this is what I personally run with most of the time for smoother playstyle. If you want to be sure you have Fortify up ALL the time and don't want to Leap Slam/ Shield Charge around every 5 seconds, Fortify as the 6th link is a great choice. I recommend Elemental Focus as the 6th link for starters, as it will offer reliable damage and can easily be swapped with Concentrated Effect should you wish. You can also use the Jeweller's method (Google it if you don't know what this is).Ĭyclone -> Cast on Critical -> Ice Nova -> Increased Critical Strikes -> Hypothermia -> Elemental Focus or Fortify or Concentrated Effect or Increased Area of Effect. To color your items cheaply, use the V orici Chromatic Calculator site. For leveling gems check the leveling section. Gems in each piece are listed in order of importance, as well as in their respective gem colours for your convenience. Yugul can also be used against encounters involving Cold Damage such as Elder or Shaper.Īfter level 80, when you travel through +10 Intelligence/ Strength/ Dexterity nodes for jewel sockets (or other important node wheels), you could skip those +10 stat nodes for something more beneficial (like a 10% Increased Elemental Damage node) and remove it later once you have enough levels to reach that jewel socket.įor example, at lvl 92 you should get the Light of Divinity node, at lvl 93 the Divine Favour node and at lvl 94 you should respec these 2 nodes and get a jewel socket. Garukhand can be a good alternative for mapping after upgrading it for 6% Movement Speed. Upgrading this god also reduces enemies' Attack Speed when they hit you by 8% (quite a lot!). Definitely upgrade this as well when possible. Solaris is the best defensive option against end-game bosses like Shaper, Elder, Mastermind, Guardians etc. I also recommend upgrading this god as it offers Dodge and Chance to avoid projectiles. Offers useful Physical Damage mitigation and Movement Speed through packs. From this we get Critical Strike Multiplier, some Elemental Resistances and Mana Regeneration - all of which are very much needed for this build. You can either side with one of them (and kill the other two) to get the respective reward or you can kill all of them to get the reward from Erami - from Gamepedia There are three different bandit leaders. This quest is given to you by Eramir in the Forest Encampment after you complete Through Sacred Ground or talk with any of the bandit leaders. Unstable Infusion -> Deadly Infusion -> Opportunistic -> Ambush and Assassinate.
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